Cotton Mouth Crew

Cotton Mouth Crew

The Stoner Survival TCG

Players build decks made from real people turned into stoner-style characters, plus environmental cards (like smoke shops,
dispensaries, and chill spots) and enemies (cops, probation officers, or nosy neighbors). The goal is to stay blazed and safe
while dodging authority figures, collecting resources, and outlasting your opponent.

Players build decks made from real people turned into stoner-style characters, plus environmental cards (like smoke shops, dispensaries, and chill spots) and enemies (cops, probation officers, or nosy neighbors). The goal is to stay blazed and safe while dodging authority figures, collecting resources, and outlasting your opponent.

Players build decks made from real people turned into stoner-style characters, plus environmental cards (like smoke shops,
dispensaries, and chill spots) and enemies (cops, probation officers, or nosy neighbors). The goal is to stay blazed and safe
while dodging authority figures, collecting resources, and outlasting your opponent.

Our Card Types

Cops (Enemy Cards)

Safe Havens

Event Cards

Stash Cards

Crew Cards (Characters)

Gear & Tools

Game Objective

Be the last crew standing not busted or burned out. Victory conditions:

Victory conditions:

Sample Cards

Crew: “Chronic Carl”

Cop: “Undercover Narc”

Safe Haven: “Dispensary”

Event: “420 Rally”

Gameplay Mechanics

Starting Setup

Blaze Meter Mechanic

Turn Structure

Expansion Ideas

Cotton Mouth Crew

Official Trading Card Game Rulebook

Objective

In Cotton Mouth Crew, players compete to keep their Crew chill, avoid cops, and
control Safe Havens. Victory goes to the player who can either:

Components

  • Crew Cards

    Your stoner squad (based on real people, illustrated in stoner style).

  • Cop Cards

    Enemies that raid, arrest, or bust your stash.

  • Safe Haven Cards

    Smoke shops, dispensaries, lounges, festivals.

  • Gear Cards

    Bongs, vapes, grinders, etc. that buff Crew.

  • Stash Cards

    Weed, edibles, concentrates that power up abilities.

  • Event Cards

    Random happenings that shake up the game.

Components

Setup

Each player builds a deck of 40–60 cards. Decks may include:

Turn Flow

Each turn has 5 phases:

Draw Phase

Chill Phase

Action Phase (choose 1 action per turn)

Stash Phase

Event Phase

Expansion Ideas

Components

  • Celebrity Pack (user-voted famous stoner-style characters).

  • Legalization Expansion (politicians, laws, new Safe Havens like Cannabis Cafés).

  • Regional Strains Expansion (OG Kush, Sour Diesel, Blue Dream).

Do you want me to write a full rulebook (turn flow, win/loss, setup, deck building rules) so you’d have something printable for playtesting, or should I draft a pitch deck first for investors/collaborators? You said:

write a full rulebook (turn flow, win/loss, setup, deck building rules)
ChatGPT said:

Perfect — here’s a full rulebook draft for Cotton Mouth Crew: The Stoner Survival TCG that you can use for playtesting and publishing.

Combat Rules

Cop Rules

Safe Haven Rules

Blaze Meter System

Winning the Game

Example Turn

Optional Rules

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